Pearson Unveils World First Esports Business Management Qualification In Southeast Asia
February 09, 2023
Find out more about the world's first esports business management qualification in Southeast Asia, only from Pearson.
Pearson, the world’s leading learning company, launches its first globally
recognized Esports Business Management Qualification in Southeast Asia, in
partnership with British Esports Association. AcadArena, Southeast Asia’s
notable Campus Gaming and Esports Education organization, will also join
Pearson as a strategic partner to kick-start the qualification in the
region.
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Pearson’s BTEC International Level 3 Esports |
Pearson Unveils World First Esports Business Management Qualification In Southeast Asia
The esports industry has seen tremendous growth over the recent years, both in
terms of the number of fans and revenue streams. As Southeast Asia is seen to
be the fastest-growing esports market in the world, every country in Southeast
Asia is well poised to be the esports and gaming hub in the region with
Singapore hosting the annual Dota 2 The International 2022 (TI11) last year
and MLBB M4 World Championship recently took place in Jakarta.
Singapore is also hosting MPL Season 5 this month and the first Olympics
esports week in June as well as the 2023 SEA Games Esports Event to be held in
Cambodia later this year.
Pearson’s BTEC International Level 3 Esports
With the ongoing boom in the esports industry, it is expected to translate
into increased demand for skilled talents. Thus, the Esports Qualification is
designed to be a skills-focused program to allow students to develop skills
and knowledge in esports and cross-curricular content. The transferable skills
will then give the students the opportunity to explore different areas of
esports and create a progression to long-term careers in the esports industry.
The Esports Qualification consists of 22 units which are designed to provide
deep insights into the business of esports. It will be a hybrid learning
session taught by experienced educators in schools, universities,
polytechnics, vocational teaching colleges, and similar higher education
institutions approved by Pearson.
These qualified educators have the flexibility to create their own teaching
materials, assessments, and resources. In addition, Pearson also provides free
online courses to help educators adapt to the blended and online learning
delivery, as well as to provide them with best practices to support their
students.
The Esports Qualification will be a 100% project-based assessment graded based
on practical aspects. Individuals can develop core skills such as
communication, adaptability, problem-solving, critical thinking, teamwork,
leadership, and more.
With this qualification, individuals can also widen their career opportunities
as there will be a need for skilled professionals with the evolving esports
landscape in the areas of marketing, event management, business development,
and talent management.
“Perception is the biggest challenge we have been facing when it comes to
esports qualification. Most parents think that esports is simply sitting in
front of the computer and playing games while many qualified educators think
that they can’t teach esports because it can’t be taught as a subject.
Therefore, Pearson’s aim is to change these perceptions and let everyone know
that esports can also be designed to educate like any other course, and what
we are doing as an education company to make it happen,” said Annabel Lawday,
Stakeholder Engagement Manager, Workforce Skills Division at Pearson.
Forging partnerships
Pearson is in talks with a number of key education providers for potential
partnerships in the region to introduce the Esports Business Management
Qualification to boost signups from more esports players and
enthusiasts.
Pearson is looking to incorporate this skills-based qualification into the
regional curriculum. However, for schools that have set their curriculum,
Pearson can work with them to offer this qualification as part of the
timetable or as an extracurricular activity.
We would be happy to extend an interview with Annabel Lawday, Stakeholder
Engagement Manager, Workforce Skills Division at Pearson to share more on the
launch of Esports Business Management Qualification in Southeast Asia and
plans moving forward.
About Pearson
Learning is the most powerful force for change in the world. More than 20,000
Pearson employees deliver our products and services in nearly 200 countries,
all working towards a common purpose – to help everyone achieve their
potential through learning.
We do that by providing high-quality, digital content and learning
experiences, as well as assessments and qualifications that help people build
their skills and grow with the world around them. We are the world’s leading
learning company.
For more information, please visit
www.pearsonplc.com.
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